Tezcat is a 2D dungeon crawler inspired by games like Soul Knight, developed by members of the UH Mānoa Game Dev club. The game features procedurally connected rooms, item-based exploration, and combat-focused mechanics.
My primary contribution was building the inventory system logic in C# using Unity. I implemented the backend structure for tracking player-acquired items, managing item pickup/drop functionality, and defining inventory constraints. While I did not design the inventory UI, my system provided the functional backbone that other team members used to integrate visuals and interactions.
Key takeaways from this project:
🎮 Try the game here: uhmanoagamedev.itch.io/tezcat
Note: This was a collaborative team project. My role focused specifically on the inventory system’s internal logic and item management.